Post by veteran_gamer on Oct 1, 2008 0:52:01 GMT -8
I'm going to update this thread regularly from now on as a reminder for myself as well.[/b]
VIDEO 10.01.2008 - DROPSHIP (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - COMBINE ELITE & RIFLE (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - ZOMBIE2 ATTACK ANIMATIONS & UPGRADES[/size][/color]
VIDEO 10.02.2008 - IMPROVED ELITE, WPN VIEW, WTR EXPLOSPLASH, FLAMETHROW[/size][/color]
VIDEO 10.02.2008 - WEAPON LAYOUT[/size][/color]
Here's what's done, and for CERTAIN
- Outbreaks’ only requirement is Half-Life 2 single-player.
- Aligned all of the v_weapon models in the weapons script properly, so when you look up in the sky, the weapon centers, when you look down, it moves more out of sight, this also corrected the “upside down when suit zooming” glitch.
- Flamethrower added. Have fun :]
- Fixed and cleaned up the scripts to replace everything stock in hl2, to the stuff in outbreak in harmony, there shouldn’t be any issues.
- New Barnacle added.
- New combine_e robotic npc added.
- New metropolice models added
- Tweaked Sound effects for weapons, ambience and npcs for the better.
- Metal impact spark effects now glow in the dark ($selfillum 1), looks especially cool in dark areas, also adjusted the colors a tiny bit.
- Combine soldiers throw grenades, watch out!.
- Changed the flashlight effect for shits and giggles.
- Cleaver is now the original crowbar script, can be thrown like default smod.
- Load-times have been improved between 15 - 30%, depending on your hard disk rpms and cpu’s multithreading capabilities/fsb
-Added more music successfully removing all techno monkey vomit tracks to match the environment.
- Added a muzzle special muzzle flash for the combine guns
- Added new effects for the muzzle-flashes, looks WAY better now, for regular guns and rifles as well.
- Added a new combine rifle
- Added combine AR2
- Added a hitbox for the “blood sucker” or whatever his name is, I had to remove it previously for some odd reason, I think some of the zombie attack and/or running animations had an issue with the valve_biphead section or something, anyway he has one.
- Removed the bizon smg and replace it with a special p90, whoever made this model must be blessed by jesus!
- Removed all bumpmaps and .vmt values to everything, this will be something to look into when outbreak is finished (campaign/gameplay) and can be worked on as a finishing touch, fun gameplay over prettyness, plus, the graphics are awesome as they are!
- Removed all dead frames from –ALL- v_weapon models. These were there most likely from recompile after recompile for months on end, what this means is that the graphics and audio effects work together with symmetry creating a satisfying effect for the player. The “umph” feeling.
- Removed a few thousand polys from the buggy.mdl
- Removed a few thousand polys from most weapon w_models, since they were based off of the v_models, a lot of waste was in sections the player couldn’t see, the clip, bullets, etc. so the result is the exact same looking model, with a lot less architecture that isnt needed.
- Zombie - Raised hit points they can take a decent amount of body shots…but every headshot is a kill.
- Zombie2 - Models now have several animations for their attacks, including a two hit attack that deals double damage. Be careful!
- Zombie2 - Lowered damage due to the new “double swings”, they hurt!
- Zombie2 - Regenerator from one of the resident evil series added.
- Zombie2 - Fixed running/chase animations to loop perfectly, scaled them to look extremely Wonderful!
- Fixed collision models and surface properties for –ALL- ammo/pickup models.
- Fixed the HEV suit model.
- Fixed the w_model for the mp5, it was causing a crash due to using the AR2 w_model animations & bones, yet using SMG1 events in the .QC while the game weapon script assigned SMG1 animations under the NPC section. Look the point is, its fixed.
- Reduced -ALL- texture resolutions for -ALL- world weapon models to help a bit for your fillrates.
- Adjusted music initiation triggers for the better, removed cheesy audio loops that i created just to override originals i couldnt stand, with actual nice sounding pieces.
- Adjusted the shotgun's recoil, spread and damage values (script)
- Adjusted the mp5's recoil, spread and damage values (script)
- Adjusted the buggy vehicle script for a hopefully much smoother ride :] (script)
- Adjusted the nightvision variables. (script)
- Adjusted Player health. (config)
- Adjusted moving speeds in weapon scripts for Super jump balance (config)
- Adjusted health for the zombie2’s as well, they can take 3 or 4 more body shots, but headshots kill, keep in mind you don’t want them too strong, they deal damage and they chase you until you put them down. Check your ammo and reload with these guys.
-Fast_zombie NPC removed....for now...although their navigation is the best, they can jump super high, and chase you through anywhere, including jumping through windows....but they cant be configured or altered./..for now...
-Removed the "pzzzzt" electricity sound to sawbow during reload
-Removed sparks to the sawbow
-Improved Combine_Elite model & removed green tint for skin, is now metallic
-Restored EvilMr.Lee's Apache into OUTBREAK, however I removed the landing wheels, cut off half of the pilots body (legs you cant see) to save around 1100 poly's, the model is still 9,5k polys and needs to be reduced Greatly, but its in there..working.
Here's what NEEDS to be done
-HUD icons to match the weapons in game Kenneth W.I.P.
-Replace infinite grenade container with matching model for whatever the new grenades may be
-Improve infinite smg ammo crate ammo model placements, that sounds confusing heh
-Improve ALL the inf ammo crates god damn it :]
-Get the newest zombie2 model looking good EvilMrLee W.I.P.
-Adjust smoke effects a bit more
-Adjust custom shader overlays a bit more
-Adjust animations for combines laser cannons
-Complete at least a total of 8 mapadds to continue on from ravenholm (only 3 1/2 done)
-Create world model for P-90
-Create world model for saw-bow -------- DONE!
-Replace P-90 Fire sound
-Get new test-map!
-Adjust "zombie attack" screams, so they go ARRGG when they attack you for player stress
-Get the chopper model -------- DONE!
-Decide what chopper model(s) is going to make the cut ------- DONE! LEE'S APACHE
-Adjust 3dscope values -------- DONE! NO NV...YET
-Model for frag grenade -------- DONE! KEEPING ORIGINAL W/ BETTER SKIN
[/size][/b]
VIDEO 10.01.2008 - DROPSHIP (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - COMBINE ELITE & RIFLE (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - ZOMBIE2 ATTACK ANIMATIONS & UPGRADES[/size][/color]
VIDEO 10.02.2008 - IMPROVED ELITE, WPN VIEW, WTR EXPLOSPLASH, FLAMETHROW[/size][/color]
VIDEO 10.02.2008 - WEAPON LAYOUT[/size][/color]
Here's what's done, and for CERTAIN
- Outbreaks’ only requirement is Half-Life 2 single-player.
- Aligned all of the v_weapon models in the weapons script properly, so when you look up in the sky, the weapon centers, when you look down, it moves more out of sight, this also corrected the “upside down when suit zooming” glitch.
- Flamethrower added. Have fun :]
- Fixed and cleaned up the scripts to replace everything stock in hl2, to the stuff in outbreak in harmony, there shouldn’t be any issues.
- New Barnacle added.
- New combine_e robotic npc added.
- New metropolice models added
- Tweaked Sound effects for weapons, ambience and npcs for the better.
- Metal impact spark effects now glow in the dark ($selfillum 1), looks especially cool in dark areas, also adjusted the colors a tiny bit.
- Combine soldiers throw grenades, watch out!.
- Changed the flashlight effect for shits and giggles.
- Cleaver is now the original crowbar script, can be thrown like default smod.
- Load-times have been improved between 15 - 30%, depending on your hard disk rpms and cpu’s multithreading capabilities/fsb
-Added more music successfully removing all techno monkey vomit tracks to match the environment.
- Added a muzzle special muzzle flash for the combine guns
- Added new effects for the muzzle-flashes, looks WAY better now, for regular guns and rifles as well.
- Added a new combine rifle
- Added combine AR2
- Added a hitbox for the “blood sucker” or whatever his name is, I had to remove it previously for some odd reason, I think some of the zombie attack and/or running animations had an issue with the valve_biphead section or something, anyway he has one.
- Removed the bizon smg and replace it with a special p90, whoever made this model must be blessed by jesus!
- Removed all bumpmaps and .vmt values to everything, this will be something to look into when outbreak is finished (campaign/gameplay) and can be worked on as a finishing touch, fun gameplay over prettyness, plus, the graphics are awesome as they are!
- Removed all dead frames from –ALL- v_weapon models. These were there most likely from recompile after recompile for months on end, what this means is that the graphics and audio effects work together with symmetry creating a satisfying effect for the player. The “umph” feeling.
- Removed a few thousand polys from the buggy.mdl
- Removed a few thousand polys from most weapon w_models, since they were based off of the v_models, a lot of waste was in sections the player couldn’t see, the clip, bullets, etc. so the result is the exact same looking model, with a lot less architecture that isnt needed.
- Zombie - Raised hit points they can take a decent amount of body shots…but every headshot is a kill.
- Zombie2 - Models now have several animations for their attacks, including a two hit attack that deals double damage. Be careful!
- Zombie2 - Lowered damage due to the new “double swings”, they hurt!
- Zombie2 - Regenerator from one of the resident evil series added.
- Zombie2 - Fixed running/chase animations to loop perfectly, scaled them to look extremely Wonderful!
- Fixed collision models and surface properties for –ALL- ammo/pickup models.
- Fixed the HEV suit model.
- Fixed the w_model for the mp5, it was causing a crash due to using the AR2 w_model animations & bones, yet using SMG1 events in the .QC while the game weapon script assigned SMG1 animations under the NPC section. Look the point is, its fixed.
- Reduced -ALL- texture resolutions for -ALL- world weapon models to help a bit for your fillrates.
- Adjusted music initiation triggers for the better, removed cheesy audio loops that i created just to override originals i couldnt stand, with actual nice sounding pieces.
- Adjusted the shotgun's recoil, spread and damage values (script)
- Adjusted the mp5's recoil, spread and damage values (script)
- Adjusted the buggy vehicle script for a hopefully much smoother ride :] (script)
- Adjusted the nightvision variables. (script)
- Adjusted Player health. (config)
- Adjusted moving speeds in weapon scripts for Super jump balance (config)
- Adjusted health for the zombie2’s as well, they can take 3 or 4 more body shots, but headshots kill, keep in mind you don’t want them too strong, they deal damage and they chase you until you put them down. Check your ammo and reload with these guys.
-Fast_zombie NPC removed....for now...although their navigation is the best, they can jump super high, and chase you through anywhere, including jumping through windows....but they cant be configured or altered./..for now...
-Removed the "pzzzzt" electricity sound to sawbow during reload
-Removed sparks to the sawbow
-Improved Combine_Elite model & removed green tint for skin, is now metallic
-Restored EvilMr.Lee's Apache into OUTBREAK, however I removed the landing wheels, cut off half of the pilots body (legs you cant see) to save around 1100 poly's, the model is still 9,5k polys and needs to be reduced Greatly, but its in there..working.
Here's what NEEDS to be done
-HUD icons to match the weapons in game Kenneth W.I.P.
-Replace infinite grenade container with matching model for whatever the new grenades may be
-Improve infinite smg ammo crate ammo model placements, that sounds confusing heh
-Improve ALL the inf ammo crates god damn it :]
-Get the newest zombie2 model looking good EvilMrLee W.I.P.
-Adjust smoke effects a bit more
-Adjust custom shader overlays a bit more
-Adjust animations for combines laser cannons
-Complete at least a total of 8 mapadds to continue on from ravenholm (only 3 1/2 done)
-Create world model for P-90
-Create world model for saw-bow -------- DONE!
-Replace P-90 Fire sound
-Get new test-map!
-Adjust "zombie attack" screams, so they go ARRGG when they attack you for player stress
-Get the chopper model -------- DONE!
-Decide what chopper model(s) is going to make the cut ------- DONE! LEE'S APACHE
-Adjust 3dscope values -------- DONE! NO NV...YET
-Model for frag grenade -------- DONE! KEEPING ORIGINAL W/ BETTER SKIN
[/size][/b]