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Post by blackautumn on Jul 23, 2008 19:21:49 GMT -8
1. f_combine sometimes continuously reloads, and never stops until moved or attacked. 2. Shotgun reloads, but can't be paused and shoot loaded shells. 3. Bugbait seems to not exist and doesn't appear, which halts the storyline. Even if unchecked in "Excluded Weapons Script." 4. In the beginning levels, where behind the gate a citizen has a headcrab on his head, and dies. The headcrab doesn't have the animation, and looks like its floating. Maybe its just the model..since its been changed to be like another fast headcrab. 5. At a loading point, weapons magically spawn from your body and repel onto the ground. And on 1 loading point, it leaves a suit.
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IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
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Post by IneptGuard on Jul 24, 2008 12:30:10 GMT -8
“1. f_combine sometimes continuously reloads, and never stops until moved or attacked” I know exactly what your talking about. Whatever it is it causes the F_combine to get stuck in a looped reloading animation. Even while they are being attacked they fail to fire their weapons as though they were out of ammo or their weapon is jammed. I did notice that it seems to happen with certain weapons (the weapon the npc is carrying). Maybe it has something to do with the weapons or npc scripts? Something like the amount of ammo that an npc spawning with this weapon has available? I have no idea what I am talking about.
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Post by veteran_gamer on Oct 16, 2008 22:54:18 GMT -8
you know what, I remember this one clearly, and up until recently it stopped, I think it has to do with the custom weapon scripts in smod\script dir, I gotta do a lengthy test with all npc behavior to make these kind of things arent in the update, thanks for the info!
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