|
Post by keptron on May 15, 2009 9:37:40 GMT -8
Er, well ... I can run with everything bugged, any ideas on how to make it run CS:S maps again? CS:S maps are way better to create zombie invasions
|
|
|
Post by Sickle on May 15, 2009 11:26:33 GMT -8
as far as i know, you can't, everything css was removed from the mod
i'm probably wrong though
|
|
IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
|
Post by IneptGuard on May 15, 2009 12:35:14 GMT -8
No, you correct Sickle.
All texture an model support for CS:S was removed from this mod as part of the effort to make it more economically friendly. Support for CS:S, DOD and HL2 Deathmatch was all sacrificed so that the mod’s only requirement would be HL2.
Although, HL2 deathmatch maps might work, if there are no texture or model differences between HL2 and HL2 Deathmatch.
All I can really offer is advice, learn the ways of Hammer editor and create your own maps. It’s not as hard as it may seem.
|
|
|
Post by keptron on May 16, 2009 9:13:01 GMT -8
No, you correct Sickle. All texture an model support for CS:S was removed from this mod as part of the effort to make it more economically friendly. Support for CS:S, DOD and HL2 Deathmatch was all sacrificed so that the mod’s only requirement would be HL2. Although, HL2 deathmatch maps might work, if there are no texture or model differences between HL2 and HL2 Deathmatch. All I can really offer is advice, learn the ways of Hammer editor and create your own maps. It’s not as hard as it may seem. Might learn from L4D SDK, I was waiting for it to learn on how to do maps, then I will try HL2 SDK.
|
|
|
Post by no1gamer on May 16, 2009 11:00:36 GMT -8
OF COURSE YOU CAN RUN CSS MAPS WITH THE NEW VERSION!!! go to you scrpits folder and then addcontents.txt then you insert the following: "Additional contents list" { "Contents" { // "HL2MP" { // "path" "hl2mp" // "id" "320" // } // "HL1:S" { // "path" "hl1" // "id" "280" // } "CS:S" { "path" "cstrike" "id" "240" } // "DOD:S" { // "path" "dod" // "id" "300" // } // "hl2" { // "path" "hl2" // "id" "220" // } "CS:S Maps" { "path" "d:\spiele\steam\SteamApps\media\counter-strike source\cstrike\" } } } happy fragging
|
|
|
Post by veteran_gamer on May 16, 2009 11:05:54 GMT -8
yeah you could do the add contents
i made it HL2 only just for stability purposes, and it ended up being economical for all the broke mu'fucas out there
using addcontents has proved to cause more instability in my experience than actual "added content" heh
thank no1gamer cause i wasnt posting a reply to this on purpose ;]
|
|
|
Post by keptron on May 26, 2009 11:31:49 GMT -8
OF COURSE YOU CAN RUN CSS MAPS WITH THE NEW VERSION!!! go to you scrpits folder and then addcontents.txt then you insert the following: "Additional contents list" { "Contents" { // "HL2MP" { // "path" "hl2mp" // "id" "320" // } // "HL1:S" { // "path" "hl1" // "id" "280" // } "CS:S" { "path" "cstrike" "id" "240" } // "DOD:S" { // "path" "dod" // "id" "300" // } // "hl2" { // "path" "hl2" // "id" "220" // } "CS:S Maps" { "path" "d:\spiele\steam\SteamApps\media\counter-strike source\cstrike\" } } } happy fragging *.* Thanks
|
|
|
Post by devils88 on Jun 28, 2009 5:26:18 GMT -8
Is it possible to add content from hl2 ep1 and ep2, like the maps, for example?
|
|
|
Post by business on Jun 28, 2009 10:20:00 GMT -8
Is it possible to add content from hl2 ep1 and ep2, like the maps, for example? ep1 = yes ep2 = untested/doubtful. "HL2EP1" { "path" "episodic" "id" "380" }
|
|
|
Post by no1gamer on Jun 28, 2009 14:10:27 GMT -8
ep2 = NO! (tested myself ...)
|
|