|
Post by veteran_gamer on Apr 13, 2009 23:35:57 GMT -8
Instead of having complete chaos and confusion with multiple threads that can add up pretty quickly, this is the Universal suggestion thread, brought to you by IneptGaurd, thanks for the idea.
Here, you can lay it on us, whatever suggestion(s) you have, post them here, anytime, as much as you want.
Thank you
|
|
|
Post by crazyalien257 on Apr 14, 2009 3:27:21 GMT -8
I think one thread's enough...
|
|
IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
|
Post by IneptGuard on Apr 14, 2009 13:01:29 GMT -8
He is just refreshing the thread, Long threads with multiple pages enrage him... for some unknown reason… Why he is doing it now I have now idea. Vet works in mysterious ways. Rest assured, there is a method to the madness… Most of the time.
|
|
lxHowlxl
New Member
I love Wolves....
Posts: 84
|
Post by lxHowlxl on Apr 14, 2009 14:40:08 GMT -8
Good... Good... Might I suggest a glock be fitted in the game? Or a usp? Those are some good ones! And maybe a hunting rifle or hunting shotgun in the beginning?
|
|
|
Post by veteran_gamer on Apr 14, 2009 15:43:28 GMT -8
hahaha how dare you speak the truth! am i that transparent you bastard!
|
|
|
Post by keptron on Apr 17, 2009 9:43:07 GMT -8
Put some zombies npc that can jump higher like the Elite Combine that come with the normal Smod or something special in a zombie :3 Or one with a lot hp that deal good damage ( Cough, Tank from L4D ? )
|
|
|
Post by veteran_gamer on Apr 17, 2009 9:50:54 GMT -8
source code
|
|
lxHowlxl
New Member
I love Wolves....
Posts: 84
|
Post by lxHowlxl on Apr 17, 2009 11:06:15 GMT -8
Put some zombies npc that can jump higher like the Elite Combine that come with the normal Smod or something special in a zombie :3 Or one with a lot hp that deal good damage ( Cough, Tank from L4D ? ) Yea! That would be a nice challenge!
|
|
|
Post by clatus on Apr 22, 2009 9:07:48 GMT -8
Vet are you going to make the npc weapon scripts set like they normally are, where npcs spawn unarmed, and you arm them?
|
|
lxHowlxl
New Member
I love Wolves....
Posts: 84
|
Post by lxHowlxl on Apr 28, 2009 4:43:42 GMT -8
Vet are you going to make the npc weapon scripts set like they normally are, where npcs spawn unarmed, and you arm them? Hmmm.... I like the sound of that. But at the same time I don't want to change the npc_create_equipment weapon everytime I want a different gun. :\
|
|
|
Post by clatus on Apr 28, 2009 12:05:12 GMT -8
Oh, I agree, I just don't remember how you can stop the weapon randomize script, its pre simple I think, maybe just change the variables in the text file...
|
|
|
Post by sonsaku on Apr 29, 2009 7:29:44 GMT -8
suggestion eh? well i think it might be cool to change the time of day on highway 17, it is a pretty long level, and having it be night time, and adding some street lights may make it a bit more scary, another thing i suggest is rain or snow, wether effects are always nice, but one thing i want to see is a mini gun! you can obtain the model and data through smod redux V6.1
|
|
|
Post by no1gamer on Apr 29, 2009 13:07:59 GMT -8
npc_randomize_weapon "1" ---> npc_randomize_weapon "0" But attention! Some NPC won't have a gun because in the mapadds there is no entry for a gun. So if you change that you must also change the mapadds!!!
|
|
|
Post by clatus on May 1, 2009 14:16:26 GMT -8
^ Ah yes. Thanks bud. How can I get bullettime to enable vet, or was it not included, because I still see it listed.
|
|
|
Post by killkill85 on Jul 9, 2009 9:49:09 GMT -8
Oh shizz(a mix of shit and jizz),I didnt notice this thread when i made my FIRST EVER THREAD IN ANY FORUM,which was "Can we have REAL fast zombies back?".Please vet,read it then delete it.Anyway,can we have em back?I dont hate zombie2's (can you encourage anyone you can who is making an smod to put models for them in?)but the models and sounds that you put for them in .45 were just OWNAGE and i reeeeeeally miss them and it was awesome having zombie2's AND the original fast zombies in,as they both,despite being similar,were awsome together.
|
|
|
Post by no1gamer on Jul 10, 2009 6:10:34 GMT -8
^ Ah yes. Thanks bud. How can I get bullettime to enable vet, or was it not included, because I still see it listed. disable_bullettime "1" --> disable_bullettime "0" (in folder: cfg/outbreak.cfg)
|
|