Post by IneptGuard on Nov 17, 2008 13:45:34 GMT -8
I am announcing my little project that I have been working on for the past few months. I am currently in the process of finishing off the alpha version of the first map in a mini episode entitled Outbreak: Origins. It will be sort of a prequel to the events of city 17 which will take place in city 14. You will play as a combine soldier assigned to the Hazardous Environmental Containment Unit (HECU) who has been called in to sector C14 to advise local civil protection teams in the containment of an infectious entity of unknown origins. You arrive at the civil protection compound inside of precinct 6 (believed to be the site of the initial outbreak) only to find out that you have arrived too late and that the infection has spread faster than originally anticipated. You now take command of the CP compound and must defend your position until you and the remaining personnel can be evacuated. The story will obviously continue from that point as you and the surviving combine soldiers attempt to escape the city and trace the origin of the infection and the strange paranormal events throughout the city.
This will be a sandbox style map, standard attacker / defender but you will have some interesting features at your disposal. As of now I am still early in development and some things may change.
Here I a list of what I intend to have:
1. A generator which can be started up and used to power up one or both shield barriers placed at either entrance but the generator will overheat after a short time and it cannot be restarted until it has cooled down. (This is finished and working)
2. The ability to call for an air strike (linier) which also has a cool down period. (Also finished and working)
3. The ability to call for gunship support. (working and still polishing up)
4. The ability to request reinforcements via dropship if the combine soldiers assisting you get killed. Working bit not yet finished. (this has proved to be the bane of my existence for the past few weeks)
5. A mounted machine gun that will run out of ammo and you will have to reload it by fetching an ammo crate and bringing it the m-gun. NPC’s can use the m-gun and will dismount when it runs out of ammo. Working but has a weird bug that is not my fault but valve’s where the gun will still fire once it’s out of ammo but it will only fire one round every 0.01 seconds (which works out be something like 2 – 3 rounds per minute).
(UPDATE: Oct, 2008)
6. All of the combine soldiers will be real, not “friendly combines” and they will be on your side. I solved the problem of the combine soldiers blocking the player. All is well now, read later post with corisponding date for details.
(UPDATE: Nov, 2008)
just cleaning up, there is some news to come, i think you guys might get one of these maps pretty soon!
(UPDATE: Dec, 2008)
I am currently working on 3 different maps and will be starting on a fourth shortly. As you can imagine I bounce between them and work on whichever one I feel like at any given time. I have decided to release on of these maps as a sort of arena style map. This is the very first map I created in hammer and as a result it is far from perfect. However there are quite a few little goodies that few other maps have. So consider this upcoming release to be a sample of what is to come.
(UPDATE: Xmas, 2008)
Added a video walkthrough, The map won't be ready by Xmas but it's pretty dam close to being finished I don't think it will be to much longer before I look for beta testers. (don't apply yet I havn't gotten that far). Merry Xmas to all and enjoy the vid of my modest little arena map. : )
(UPDATE: 02/10/09)
Sorry but no new screens or videos, besides I am sure you’re all sick of that shit anyways. But I have good news, the map is almost ready! Check the corresponding post for the rest of the info.
Trailer:
www.youtube.com/watch?v=d2aTYKLGoFI
Walkthrough:
www.youtube.com/watch?v=rWR8FFS7mSU&feature=channel_page
Here is a shot of the map itself, I know it’s not very big and I still have to create more props and ornaments to fill in the bare spots, so to speak.
A rather poor shot of the security office, I will try to get a better one.
The back hallway is rather small, not a good place to get trapped. I will probably dress it up a bit more.
Here is a view of the 2nd floor from inside an unfinished room.
2nd floor from another angle with the flashlight on.
Last view of the 2nd floor.
Here is a view of the garage / motor pool from inside on the catwalk.
This will be a sandbox style map, standard attacker / defender but you will have some interesting features at your disposal. As of now I am still early in development and some things may change.
Here I a list of what I intend to have:
1. A generator which can be started up and used to power up one or both shield barriers placed at either entrance but the generator will overheat after a short time and it cannot be restarted until it has cooled down. (This is finished and working)
2. The ability to call for an air strike (linier) which also has a cool down period. (Also finished and working)
3. The ability to call for gunship support. (working and still polishing up)
4. The ability to request reinforcements via dropship if the combine soldiers assisting you get killed. Working bit not yet finished. (this has proved to be the bane of my existence for the past few weeks)
5. A mounted machine gun that will run out of ammo and you will have to reload it by fetching an ammo crate and bringing it the m-gun. NPC’s can use the m-gun and will dismount when it runs out of ammo. Working but has a weird bug that is not my fault but valve’s where the gun will still fire once it’s out of ammo but it will only fire one round every 0.01 seconds (which works out be something like 2 – 3 rounds per minute).
(UPDATE: Oct, 2008)
6. All of the combine soldiers will be real, not “friendly combines” and they will be on your side. I solved the problem of the combine soldiers blocking the player. All is well now, read later post with corisponding date for details.
(UPDATE: Nov, 2008)
just cleaning up, there is some news to come, i think you guys might get one of these maps pretty soon!
(UPDATE: Dec, 2008)
I am currently working on 3 different maps and will be starting on a fourth shortly. As you can imagine I bounce between them and work on whichever one I feel like at any given time. I have decided to release on of these maps as a sort of arena style map. This is the very first map I created in hammer and as a result it is far from perfect. However there are quite a few little goodies that few other maps have. So consider this upcoming release to be a sample of what is to come.
(UPDATE: Xmas, 2008)
Added a video walkthrough, The map won't be ready by Xmas but it's pretty dam close to being finished I don't think it will be to much longer before I look for beta testers. (don't apply yet I havn't gotten that far). Merry Xmas to all and enjoy the vid of my modest little arena map. : )
(UPDATE: 02/10/09)
Sorry but no new screens or videos, besides I am sure you’re all sick of that shit anyways. But I have good news, the map is almost ready! Check the corresponding post for the rest of the info.
Trailer:
www.youtube.com/watch?v=d2aTYKLGoFI
Walkthrough:
www.youtube.com/watch?v=rWR8FFS7mSU&feature=channel_page
Here is a shot of the map itself, I know it’s not very big and I still have to create more props and ornaments to fill in the bare spots, so to speak.
A rather poor shot of the security office, I will try to get a better one.
The back hallway is rather small, not a good place to get trapped. I will probably dress it up a bit more.
Here is a view of the 2nd floor from inside an unfinished room.
2nd floor from another angle with the flashlight on.
Last view of the 2nd floor.
Here is a view of the garage / motor pool from inside on the catwalk.