Post by veteran_gamer on Oct 13, 2008 7:29:14 GMT -8
I'm going to update this thread regularly from now on as a reminder for myself as well.[/b]
VIDEO 10.01.2008 - DROPSHIP (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - COMBINE ELITE & RIFLE (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - ZOMBIE2 ATTACK ANIMATIONS & UPGRADES[/size][/color]
VIDEO 10.02.2008 - IMPROVED ELITE, WPN VIEW, WTR EXPLOSPLASH, FLAMETHROW[/size][/color]
VIDEO 10.02.2008 - WEAPON LAYOUT[/size][/color]
VIDEO 10.07.2008 - THE MACHINE[/size][/color]
VIDEO 10.08.2008 - FLMTHRWR & ZOMBIE2 - DARK - CLIMBING NO ISSUE[/size][/color]
VIDEO 10.13.2008 - MEET THE WRAITH[/size][/color]
VIDEO 11.07.2008 - WPN ANIM IMPROVEMENTS[/size][/color]
Here's what's done, and for CERTAIN
- Outbreaks’ only requirement is Half-Life 2 single-player.
- Aligned all of the v_weapon models in the weapons script properly, so when you look up in the sky, the weapon centers, when you look down, it moves more out of sight, this also corrected the “upside down when suit zooming” glitch.
- Flamethrower added. Have fun :]
- Fixed and cleaned up the scripts to replace everything stock in hl2, to the stuff in outbreak in harmony, there shouldn’t be any issues.
- New Barnacle added.
- New combine_e robotic npc added.
- New metropolice models added
- Tweaked Sound effects for weapons, ambience and npcs for the better.
- Metal impact spark effects now glow in the dark ($selfillum 1), looks especially cool in dark areas, also adjusted the colors a tiny bit.
- Combine soldiers throw grenades, watch out!.
- Changed the flashlight effect for shits and giggles.
- Cleaver is now the original crowbar script, can be thrown like default smod.
- Load-times have been improved between 15 - 30%, depending on your hard disk rpms and cpu’s multithreading capabilities/fsb
-Added more music successfully removing all techno monkey vomit tracks to match the environment.
- Added a muzzle special muzzle flash for the combine guns
- Added new effects for the muzzle-flashes, looks WAY better now, for regular guns and rifles as well.
- Added a new combine rifle
- Added combine AR2
- Added a hitbox for the “blood sucker” or whatever his name is, I had to remove it previously for some odd reason, I think some of the zombie attack and/or running animations had an issue with the valve_biphead section or something, anyway he has one.
- Removed the bizon smg and replace it with a special p90, whoever made this model must be blessed by jesus!
- Removed all dead frames from –ALL- v_weapon models. These were there most likely from recompile after recompile for months on end, what this means is that the graphics and audio effects work together with symmetry creating a satisfying effect for the player. The “umph” feeling.
- Removed a few thousand polys from the buggy.mdl
- Removed a few thousand polys from most weapon w_models, since they were based off of the v_models, a lot of waste was in sections the player couldn’t see, the clip, bullets, etc. so the result is the exact same looking model, with a lot less architecture that isnt needed.
- Zombie - Raised hit points they can take a decent amount of body shots…but every headshot is a kill.
- Zombie2 - Models now have several animations for their attacks, including a two hit attack that deals double damage. Be careful!
- Zombie2 - Lowered damage due to the new “double swings”, they hurt!
- Zombie2 - Regenerator from one of the resident evil series added. Thank you EvilMrLee!
- Zombie2 - Fixed running/chase animations to loop perfectly, scaled them to look extremely Wonderful!
- Fixed collision models and surface properties for –ALL- ammo/pickup models.
- Fixed the HEV suit model.
- Fixed the w_model for the mp5, it was causing a crash due to using the AR2 w_model animations & bones, yet using SMG1 events in the .QC while the game weapon script assigned SMG1 animations under the NPC section. Look the point is, its fixed.
- Reduced -ALL- texture resolutions for -ALL- world weapon models to help a bit for your fillrates.
- Adjusted music initiation triggers for the better, removed cheesy audio loops that i created just to override originals i couldnt stand, with actual nice sounding pieces.
- Adjusted the shotgun's recoil, spread and damage values (script)
- Adjusted the mp5's recoil, spread and damage values (script)
- Adjusted the buggy vehicle script for a hopefully much smoother ride :] (script)
- Adjusted the nightvision variables. (script)
- Adjusted Player health. (config)
- Adjusted moving speeds in weapon scripts for Super jump balance (config)
- Adjusted health for the zombie2’s as well, they can take 3 or 4 more body shots, but headshots kill, keep in mind you don’t want them too strong, they deal damage and they chase you until you put them down. Check your ammo and reload with these guys.
-Fast_zombie NPC removed....for now...although their navigation is the best, they can jump super high, and chase you through anywhere, including jumping through windows....but they cant be configured or altered./..for now...
-Removed the "pzzzzt" electricity sound to sawbow during reload
-Removed sparks to the sawbow
-Improved Combine_Elite model & removed green tint for skin, is now metallic
-Restored EvilMr.Lee's Apache into OUTBREAK, however I removed the landing wheels, cut off half of the pilots body (legs you cant see) to save around 1100 poly's, the model is still 9,5k polys and needs to be reduced Greatly, but its in there..working.
-Added Saw-Bow world model.
-Added P-90 world model and w_model reduced textures, can be reduced in poly's more, but fully functional and good looking
-Added new combine_elite model, based off of my old av, and my new one, the terminator
-Added additional zombie.moan sound for the zombie/zombie2, so when they catch on fire, it adds a bit more variety
-All weapons now have custom icons based off of outbreaks weapons, looks good and works fine, thanks KENNETH
-Reduced Conan's HYBORIAN font sizes to all HUD indicators including unseen ones such as health, numbers for ammo look especially crisp now
-added 3 new backrounds for startup-mainmenu (these are really cool)
-increased timescale for reload animations, since reloads often result in DEATH when being mobbed by zombies
-v_p228 - removed the “mysterious bullet ejection” that flew out of the chamber whenever selected
-v_deagle – Improved reload anims a bit further also, increased speed of reload about 20%
-v_deagle – Fixed “draw-safety remove” “click” timing sound, it was off almost by an entire second (oops!)
-v_p90 – increased reload speed by about 15% - has 61 rounds in the clip
-v_shotgun – increased “shell insert” for reloading by about 15%
-v_mp5 – increased “draw-cock-bolt- anim by about 15%, increased reload speed about about 25% (was too slow) - clip has 36 rounds
-v_m16 – increased “draw” speed by about 10%, and reload speed by about 15% (reloading the m16 when chased by zombies = definite death in close quarters, this hould help)
-v_m16 –cooler looking improved muzzle flash, kept the same “flower sprout” style seen on TV and movies, just much more improved, with much much better colors, the one before looked like crap
-v_irifle aka combine ar2 – removed scope, looked cool but made no sense, kept a healthy backup in case our minds change, looks great, has 61 rounds in the clip, NO secondary fire, 3 fire modes, single, burst, full auto, deals heavy damage – only found on combine_elites
-v_552, removed “dual clip” for v_552.mdl, looked weird for OUTBREAK, saved us around 650-700 poly’s, also removed the IAM attachment or some shit, whatever its called, its for the laser beam, since we arent using the laser beam, guess how many polygons were saved when it was removed, ALMOST 7,000! So from around 11K poly’s, its now weights 4,500! COOL!
-w_model for 552 reduced further, by about 450 poly’s, its still heavy, but better than before, total weight is 2300
-Fixed Hellknight collision model, if you never noticed before, it kept sliding and never stopped "rotating", updated the collision model, and added heavy rotation damping as well as intertia to the .qc. solved.
-Replaced the weakest sounding "ambient war sounds" with some ambient fire from COD4, thanks for sending me those Lee.
-Reduced the annoying "derk" "prrrk" HUD weapon selection sounds by +12DB, its a lot quieter now, thank goodness.
-Added new zombie2 model - the wraith from doom 3 Thank you EvilMrLee for rigging this
-Zombie2 Wraith model - removed wings, trimmed arm length and replaced with stabbing weapons, also added red glow animated eyes, very cool
-Fixed "flesh wound" decals when you shoot an enemy, before, they seemed to smear, or simply look out of place, the fix was simple, saving the .vtfs with clamp S & T, flesh wounds look much MUCH better now
-Improved "metal bullet hole" decal as well, the mix that is currently in should be very satisfying
-Removed about 40 npcs from d1_canals_02, runs much much better in addition to new optimized file structure
-Removed about 50 npcs from d1_canals_05, runs ridiculously better, i cant believe i left this the way it was, shameful, thats what losing your apartment does i guess
-Added custom mapadd for d1_canals_07
-Added custom mapadd for d1_canals_08
-Added custom mapadd for d1_canals_11
-Added custom mapadd for d2_coast_01
-Added custom mapadd for d2_coast_03
Here's what NEEDS to be done
-Create an installer
-Create custom ammo models for combine energy rifle
-Create custom ammo models for sawbow
-Create custom gibs for unique enemies - mainly combine elite
-Improve infinite smg ammo crate ammo model placements
-Find fire sound for the AUG PRIORITY ----- DONE
-Find fire sound for the P-90 PRIORITY
[/size][/b]
VIDEO 10.01.2008 - DROPSHIP (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - COMBINE ELITE & RIFLE (CONCEPT ONLY)[/size][/color]
VIDEO 10.01.2008 - ZOMBIE2 ATTACK ANIMATIONS & UPGRADES[/size][/color]
VIDEO 10.02.2008 - IMPROVED ELITE, WPN VIEW, WTR EXPLOSPLASH, FLAMETHROW[/size][/color]
VIDEO 10.02.2008 - WEAPON LAYOUT[/size][/color]
VIDEO 10.07.2008 - THE MACHINE[/size][/color]
VIDEO 10.08.2008 - FLMTHRWR & ZOMBIE2 - DARK - CLIMBING NO ISSUE[/size][/color]
VIDEO 10.13.2008 - MEET THE WRAITH[/size][/color]
VIDEO 11.07.2008 - WPN ANIM IMPROVEMENTS[/size][/color]
CURRENT BUILD SIZE - 154MB COMPRESSED - 341MB EXTRACTED - INCREDIBLE!!! (SOUND CACHES NOT INCLUDED)
[/b][/size][/center]Here's what's done, and for CERTAIN
- Outbreaks’ only requirement is Half-Life 2 single-player.
- Aligned all of the v_weapon models in the weapons script properly, so when you look up in the sky, the weapon centers, when you look down, it moves more out of sight, this also corrected the “upside down when suit zooming” glitch.
- Flamethrower added. Have fun :]
- Fixed and cleaned up the scripts to replace everything stock in hl2, to the stuff in outbreak in harmony, there shouldn’t be any issues.
- New Barnacle added.
- New combine_e robotic npc added.
- New metropolice models added
- Tweaked Sound effects for weapons, ambience and npcs for the better.
- Metal impact spark effects now glow in the dark ($selfillum 1), looks especially cool in dark areas, also adjusted the colors a tiny bit.
- Combine soldiers throw grenades, watch out!.
- Changed the flashlight effect for shits and giggles.
- Cleaver is now the original crowbar script, can be thrown like default smod.
- Load-times have been improved between 15 - 30%, depending on your hard disk rpms and cpu’s multithreading capabilities/fsb
-Added more music successfully removing all techno monkey vomit tracks to match the environment.
- Added a muzzle special muzzle flash for the combine guns
- Added new effects for the muzzle-flashes, looks WAY better now, for regular guns and rifles as well.
- Added a new combine rifle
- Added combine AR2
- Added a hitbox for the “blood sucker” or whatever his name is, I had to remove it previously for some odd reason, I think some of the zombie attack and/or running animations had an issue with the valve_biphead section or something, anyway he has one.
- Removed the bizon smg and replace it with a special p90, whoever made this model must be blessed by jesus!
- Removed all dead frames from –ALL- v_weapon models. These were there most likely from recompile after recompile for months on end, what this means is that the graphics and audio effects work together with symmetry creating a satisfying effect for the player. The “umph” feeling.
- Removed a few thousand polys from the buggy.mdl
- Removed a few thousand polys from most weapon w_models, since they were based off of the v_models, a lot of waste was in sections the player couldn’t see, the clip, bullets, etc. so the result is the exact same looking model, with a lot less architecture that isnt needed.
- Zombie - Raised hit points they can take a decent amount of body shots…but every headshot is a kill.
- Zombie2 - Models now have several animations for their attacks, including a two hit attack that deals double damage. Be careful!
- Zombie2 - Lowered damage due to the new “double swings”, they hurt!
- Zombie2 - Regenerator from one of the resident evil series added. Thank you EvilMrLee!
- Zombie2 - Fixed running/chase animations to loop perfectly, scaled them to look extremely Wonderful!
- Fixed collision models and surface properties for –ALL- ammo/pickup models.
- Fixed the HEV suit model.
- Fixed the w_model for the mp5, it was causing a crash due to using the AR2 w_model animations & bones, yet using SMG1 events in the .QC while the game weapon script assigned SMG1 animations under the NPC section. Look the point is, its fixed.
- Reduced -ALL- texture resolutions for -ALL- world weapon models to help a bit for your fillrates.
- Adjusted music initiation triggers for the better, removed cheesy audio loops that i created just to override originals i couldnt stand, with actual nice sounding pieces.
- Adjusted the shotgun's recoil, spread and damage values (script)
- Adjusted the mp5's recoil, spread and damage values (script)
- Adjusted the buggy vehicle script for a hopefully much smoother ride :] (script)
- Adjusted the nightvision variables. (script)
- Adjusted Player health. (config)
- Adjusted moving speeds in weapon scripts for Super jump balance (config)
- Adjusted health for the zombie2’s as well, they can take 3 or 4 more body shots, but headshots kill, keep in mind you don’t want them too strong, they deal damage and they chase you until you put them down. Check your ammo and reload with these guys.
-Fast_zombie NPC removed....for now...although their navigation is the best, they can jump super high, and chase you through anywhere, including jumping through windows....but they cant be configured or altered./..for now...
-Removed the "pzzzzt" electricity sound to sawbow during reload
-Removed sparks to the sawbow
-Improved Combine_Elite model & removed green tint for skin, is now metallic
-Restored EvilMr.Lee's Apache into OUTBREAK, however I removed the landing wheels, cut off half of the pilots body (legs you cant see) to save around 1100 poly's, the model is still 9,5k polys and needs to be reduced Greatly, but its in there..working.
-Added Saw-Bow world model.
-Added P-90 world model and w_model reduced textures, can be reduced in poly's more, but fully functional and good looking
-Added new combine_elite model, based off of my old av, and my new one, the terminator
-Added additional zombie.moan sound for the zombie/zombie2, so when they catch on fire, it adds a bit more variety
-All weapons now have custom icons based off of outbreaks weapons, looks good and works fine, thanks KENNETH
-Reduced Conan's HYBORIAN font sizes to all HUD indicators including unseen ones such as health, numbers for ammo look especially crisp now
-added 3 new backrounds for startup-mainmenu (these are really cool)
-increased timescale for reload animations, since reloads often result in DEATH when being mobbed by zombies
-v_p228 - removed the “mysterious bullet ejection” that flew out of the chamber whenever selected
-v_deagle – Improved reload anims a bit further also, increased speed of reload about 20%
-v_deagle – Fixed “draw-safety remove” “click” timing sound, it was off almost by an entire second (oops!)
-v_p90 – increased reload speed by about 15% - has 61 rounds in the clip
-v_shotgun – increased “shell insert” for reloading by about 15%
-v_mp5 – increased “draw-cock-bolt- anim by about 15%, increased reload speed about about 25% (was too slow) - clip has 36 rounds
-v_m16 – increased “draw” speed by about 10%, and reload speed by about 15% (reloading the m16 when chased by zombies = definite death in close quarters, this hould help)
-v_m16 –cooler looking improved muzzle flash, kept the same “flower sprout” style seen on TV and movies, just much more improved, with much much better colors, the one before looked like crap
-v_irifle aka combine ar2 – removed scope, looked cool but made no sense, kept a healthy backup in case our minds change, looks great, has 61 rounds in the clip, NO secondary fire, 3 fire modes, single, burst, full auto, deals heavy damage – only found on combine_elites
-v_552, removed “dual clip” for v_552.mdl, looked weird for OUTBREAK, saved us around 650-700 poly’s, also removed the IAM attachment or some shit, whatever its called, its for the laser beam, since we arent using the laser beam, guess how many polygons were saved when it was removed, ALMOST 7,000! So from around 11K poly’s, its now weights 4,500! COOL!
-w_model for 552 reduced further, by about 450 poly’s, its still heavy, but better than before, total weight is 2300
-Fixed Hellknight collision model, if you never noticed before, it kept sliding and never stopped "rotating", updated the collision model, and added heavy rotation damping as well as intertia to the .qc. solved.
-Replaced the weakest sounding "ambient war sounds" with some ambient fire from COD4, thanks for sending me those Lee.
-Reduced the annoying "derk" "prrrk" HUD weapon selection sounds by +12DB, its a lot quieter now, thank goodness.
-Added new zombie2 model - the wraith from doom 3 Thank you EvilMrLee for rigging this
-Zombie2 Wraith model - removed wings, trimmed arm length and replaced with stabbing weapons, also added red glow animated eyes, very cool
-Fixed "flesh wound" decals when you shoot an enemy, before, they seemed to smear, or simply look out of place, the fix was simple, saving the .vtfs with clamp S & T, flesh wounds look much MUCH better now
-Improved "metal bullet hole" decal as well, the mix that is currently in should be very satisfying
-Removed about 40 npcs from d1_canals_02, runs much much better in addition to new optimized file structure
-Removed about 50 npcs from d1_canals_05, runs ridiculously better, i cant believe i left this the way it was, shameful, thats what losing your apartment does i guess
-Added custom mapadd for d1_canals_07
-Added custom mapadd for d1_canals_08
-Added custom mapadd for d1_canals_11
-Added custom mapadd for d2_coast_01
-Added custom mapadd for d2_coast_03
Here's what NEEDS to be done
-Create an installer
-Create custom ammo models for combine energy rifle
-Create custom ammo models for sawbow
-Create custom gibs for unique enemies - mainly combine elite
-Improve infinite smg ammo crate ammo model placements
-Find fire sound for the AUG PRIORITY ----- DONE
-Find fire sound for the P-90 PRIORITY
[/size][/b]