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Post by Blubbles on Jul 8, 2008 3:42:38 GMT -8
This is basically a thread not just for me but open to the whole community to what YOU would like implemented to the mod. Don't ask for "ULTRA-DEMANDING THINGS" like Single-Player storylines alligned with custom maps, Massive Gargantuan Massive NPC Bosses, or little annoyances such as changing weapon models or a custom FLAMETHROWER weapon. Okay, for my say I wouldn't mind a more simpler crosshair. The one that's used currently looks like something straight out of paint.
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IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
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Post by IneptGuard on Jul 8, 2008 17:04:53 GMT -8
I was wondering if it would be possible to change the health of a zombie 2 based on its model. Particularly the doom / big muscles dude. I have been using the mapped generator with this mod and it works very well but every time I run into this particular model I expect a real fight (he looks intimidating) only to be disappointed by how easily he dies. I don’t know if this is possible or not but this is the only thing I can think of right now. I love the mod and I can’t weight to see what lies ahead. Thanks Vet, for all of your hard work and sacrifice so that we may experience your vision of an epic zombie mod. ;D
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Post by thattrunkmonkey on Jul 8, 2008 18:26:30 GMT -8
Yeah, this is truly THE BEST zombie modification for Half Life 2.
I posted this on Moddb, but you might not have gotten it. Have you heard of the Garrys Mod gamemode ReDead? (if not, look it up) In it, you fight hordes of zombies, much like in Outbreak (it's too intricate though, buy weapons, ammo etc...) But the one thing that is truly awesome is the fact that the zombies can break down doors.
I think that would make Outbreak even better. You'll be running away from zombies in a map that you loaded, and you'll find a room. Close the door and just sit there. But, what's this? What are they hitting? OMG THE DOOR JUST FLEW OFF ITS HINGES!!! They rush in and rape you, never knowing what happened.
I was asking around on Facepunch forums, and I believe someone has given me the specific piece of code that allows this to happen, but I don't know how to use it. Maybe you can?
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Post by Blubbles on Jul 8, 2008 18:36:45 GMT -8
Yeah i was VERY disappointed to see the Hellnight not give me much of a fight, I was just like "WTF!!?? GET AWAY FROM ME!!?" then it was dead "DOORS"!! OMG!! If you where to use a map for example "Garry's Mod" has maaany non-linear maps that people can use with the mapadd generators.. ohhhh.. doors breaking down *drools*. About that code, you may wanna PM veteran_gamer about. Or if you feel like he's a bit busy getting his new release. Wait until after that
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IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
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Post by IneptGuard on Jul 8, 2008 20:16:21 GMT -8
Yeah, this is truly THE BEST zombie modification for Half Life 2. I posted this on Moddb, but you might not have gotten it. Have you heard of the Garrys Mod gamemode ReDead? (if not, look it up) In it, you fight hordes of zombies, much like in Outbreak (it's too intricate though, buy weapons, ammo etc...) But the one thing that is truly awesome is the fact that the zombies can break down doors. I think that would make Outbreak even better. You'll be running away from zombies in a map that you loaded, and you'll find a room. Close the door and just sit there. But, what's this? What are they hitting? OMG THE DOOR JUST FLEW OFF ITS HINGES!!! They rush in and rape you, never knowing what happened. I was asking around on Facepunch forums, and I believe someone has given me the specific piece of code that allows this to happen, but I don't know how to use it. Maybe you can? mikeynshelby is the creator of ReDead and he is active on this forum. I think you might need to make dynamically destructible doors into the maps for that code to work although I could be wrong. Why don't you ask him? He seems like a nice enough guy.
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Post by thattrunkmonkey on Jul 8, 2008 20:56:45 GMT -8
Usually never think of asking the source Who wants to talk to some annoying fan/gamer?
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Post by shadowflar3 on Jul 9, 2008 2:04:18 GMT -8
I'd like to see something done about some of the headcrabs still in the game. In Get a life mod they just replaced the model with spider model and the NPC still was pretty natural although you wouldn't expect a spider to attack by leaping on your face. But I was thinking something creepier and original, how about a moth model?
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Post by eatthis on Jul 9, 2008 3:16:46 GMT -8
what i think would just be awsome to see is cause there is a face hugger from aliens, maybe a drone, maybe as those fast mofo's that charge you, come to think of it it wouldn't really fit in the mod but just a suggestion, thought it would be cool cause i love AVP2 the game and having an alien attack you would be dam scary.
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IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
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Post by IneptGuard on Jul 9, 2008 14:07:09 GMT -8
Usually never think of asking the source Who wants to talk to some annoying fan/gamer? Well, the guys who create these mods only get two primary things out of all of there hard work and time spent. 1: the ability to play their own mod (see there vision / dream realized). 2: The tanks and support of their fans and the gaming community. I can't see why he wouldn't want to talk to you. Besides developers that don't communicate with their fans lose touch with the gaming community and as a result there product / mod starts to die.
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Post by tom on Jul 10, 2008 23:41:07 GMT -8
Yeah man zombies-breaking-down-doors sounds quality! How about dual weapons (maybe just pistols) and gun melee attacks. I agree with that meaty looking zombie being a bit weedy too. How about a baseball bat too - it could just be a conversion of the shovel with more of a "thud" sound instead of a "pang". T...
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Post by keptron on Jul 12, 2008 11:48:25 GMT -8
Suggestions:- Blood splat at screen when shooting near zombies ( At least in last version it don't happen to me ) - New kinds of zombie? Like the one using Hellknight model to have more HP and some special abilities - Pushing zombie back with weapon ( I am not talking about the kick thing, to PUSH enemy back >.>, not to really kill ) - How I turn T.K Off? The allies kill each other most of times - New blood :3? One with more gore would pwn
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Post by Blubbles on Jul 12, 2008 19:44:24 GMT -8
Blood splattering on the screen is enabled bytyping in Console r_visoreffects 1. You can easily replace the blood by finding a more suitable one on the internet and replacing the current materials.
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Post by blackautumn on Jul 13, 2008 9:43:32 GMT -8
Instead of putting the hell knight model into zombies2.. How about the idea of putting into Poison Zombies. I know the animation doesn't fit, but it fits in its original speed like Doom 3 And throwing headcrabs fits it perfectly, except maybe code a new headcrab, not exactly a headcrab, but an energy ball like what the Hell Knight shot at you in D3. Attach an Env_explosion with a balanced magnitude to the energy ball, and when it hits the player, just kill off the Energy npc with ent_fire/etc, while setting off the explosion in the player's position. This is sort of similar to a kamikaze headcrab in Smod Tactical. And for the part to avoid the energy balls being attached to the back like the original zombie, just render the alpha, then make it visible when its thrown?
Is any of this possible?
I'm sorry if this sounds demanding.. I just wanted to put something up to think about.
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Post by sascommando on Jul 13, 2008 11:18:53 GMT -8
only one thing i want is a Deagle that LOOKS LIKE A Deagle.
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Post by supermuffin on Jul 13, 2008 13:11:44 GMT -8
mikeynshelby is the creator of ReDead and he is active on this forum. I think you might need to make dynamically destructible doors into the maps for that code to work although I could be wrong. Why don't you ask him? He seems like a nice enough guy. True, but also wrong. Mikey is the creator of a great mod for smod called "SMOD:Redead". NOT the Gmod gametype. (Confusing? Yes.)
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Post by mikeynshelby on Jul 13, 2008 15:00:42 GMT -8
Yes very confusing. =/ Im thinking of changing my name to Resident Evil: ReDead.
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Post by Blubbles on Jul 13, 2008 17:06:50 GMT -8
ReDead originated from that enemy in Zelda ja?
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Post by andyman on Jul 17, 2008 6:09:42 GMT -8
Yeah, I was wondering why isn't SMOD: Tactical features put into SMOD: OUTBREAK like the way you aim the weapons, the motion blur and the iron site blur etc..
Andy,
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IneptGuard
Dev/Support
NOVUS ORDO SECLORUM
Posts: 665
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Post by IneptGuard on Jul 17, 2008 13:24:41 GMT -8
mikeynshelby is the creator of ReDead and he is active on this forum. I think you might need to make dynamically destructible doors into the maps for that code to work although I could be wrong. Why don't you ask him? He seems like a nice enough guy. True, but also wrong. Mikey is the creator of a great mod for smod called "SMOD:Redead". NOT the Gmod gametype. (Confusing? Yes.) Who, what, when, why… how? … huh? …meh. You know, I noticed it said creator of Smod RE dead under his avatar but I just assumed that he made both versions. Yes very confusing. =/ Im thinking of changing my name to Resident Evil: ReDead. Yeh, I would definitely change that to help put an end to this confusion.
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