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Post by veteran_gamer on May 24, 2008 0:37:41 GMT -8
A lot of games have very demanding hardware requirements & a lot of the times, a modern PC's hardware is overkill for current games. In this case, the more npcs that interact with each-other, the more combatants that are firing at each-other simultaneously, or following the player character, will greatly affect performance during game-play. The trade off would be...for example...
(lots of npcs) 15 zombie2's VS. 6 combine_s (fewer npcs) 6 zombies vs 3 combines
it's drastic, but there's no in-between, its either spectacular, or adding a few more guys on top of the default Valve maps.
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Post by corkymcchubbles on Jun 20, 2008 16:39:14 GMT -8
How about we have an option level [such as tactical does] to choose difficulties, effects, and overall performance!
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Post by fixer12 on Jun 21, 2008 23:07:38 GMT -8
How about we have an option level [such as tactical does] to choose difficulties, effects, and overall performance! That would make the most sense. It gives the player more freedom, maybe do a installer like Tactical.
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Post by kekle3 on Jun 21, 2008 23:45:48 GMT -8
People should always be able to adjust thier sysetm settings to play it. You should't take away the gaming experience because somebody might not have the machinepower to run it lag free.
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Post by veteran_gamer on Jun 22, 2008 4:31:06 GMT -8
True, and performance in this particular case, would mean gameplay is affected, because of cpu-load & possible system memory chokes,
also, ive seen 380ish texture mb being used by the GPU before when testing and modding, 256mb is like 440 or 480 something texture ram, ive have confirmed so far with a handful of people that pretty much most gf8 series can hang with it, so really its the cpu and perhaps HD slighty that are the performance inhibitors
I didnt realize everyone took my config.cfg along with the initial install, h ahah, those are extreme settings made for my machine only, can mess up DX8 graphics cards, probably those "everything loads fine except i have a black screen", this is from DOF effects etc. all those binds were what i use when testing
g_ragdoll_maxcount is set to 12, default is 8, you would be surprised the FPS INCREASE you can gain from setting g_ragdoll_maxcount to 8 or less. up to 15 fps in cases where more than two ragdolls are piled on top of eachother.
A universal performance solution, rather than an entire map that simply edits CVARS, you could set the ragdoll_collision_type "xx" to match your configuration, we dont need to worry about most of our GPU's, its the cpu. To make a map that edits either video ram and cpu cvars would be a waste of effort and time
forgive me for the rant but this happened because i forgot my personal cfg was included, or else a lot of performance woes would not exist.
So, can we tell im venting (after countless hours in a silent concentration mode) here? Need human contact! jk. Haha, So, its like Crysis being forced to give up certain features etc for gameplay because its requirements were too high.
So, while others do things to push source to its limit like FF 40k polygons etc, I have come to the complete, and Final decision, that i will allocate the near maximum resources that XP-32 bit can allocate through the source engine, and dedicate them in a large amount to Heavy npc population.
Damn i need to get some food suns up over here
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Post by commissar1032 on Jun 26, 2008 18:44:56 GMT -8
Look I will be very clear with this one, I myself love huge NPC shoot-outs, maybe you could incoporate a scene where you walk into like an area and the Combine, Rebels, Zombies are fighting with each other... Besides that I have a 5 year old PC...... running an obsolete graphics card.. GeForce 6200 .... and I get sad when I see a great mod but cant play it please try to do what kekle3 said : People should always be able to adjust their system settings to play it. You should't take away the gaming experience because somebody might not have the machinepower to run it lag free. That is the only thing an old veteran gamer like myself would ever ask for......
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Post by veteran_gamer on Jun 28, 2008 2:23:57 GMT -8
Well, the user can set his "high" "low" settings as he or she pleases, what we're talking about here, is actual Gameplay & NPC interaction, as well as how often it appears and in how many numbers, therefor, changing performance equals changing the gameplay, but I appreciate the dialogue, good exchanges of opinion
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