|
Post by veteran_gamer on May 24, 2008 0:48:19 GMT -8
I mean...look. We've all been through this bullet-time feature before. It is my personal opinion that bullet-time kills the thrill, and it should be used as a -CORE- part of a title's game-play. Max-Payne, and who knows what else. There's more shock value to action scenes or screenshot-worthy kills when it happens in the blink of an eye. Bullet-time would make such intense parts more like eye-candy, and really take out the "d**n!" feeling while in combat. Not to mention, bullet-time creates a "you done it once and you'll do it every-time" type visuals, expected slow-motion deaths, particle effects... ZzZzZzZ. When in real-time, these moments that would otherwise be slow and pretty, are valued 10 times more by the player, and would further make the player look forward to combat in different surroundings, rather than know that no matter where he/she is, time slows down and you can beat it or run through it. I suppose my feeling towards bullet-time is obvious, but I'd like to know what YOU guys think about it.
:]
|
|
|
Post by achain on May 26, 2008 10:43:58 GMT -8
Bullet time is not exactly a "must have" feature, however it'd be nice to have the option of using it. I'm not above myself to think that I don't like it or wouldn't use it; which is why I'd like it to be included. While it might be over-used in modern games, you can't deny how cool it would be to cap 3-4 zombies in a row in slow-mo.
|
|
|
Post by yellowpact on Jun 18, 2008 7:03:06 GMT -8
In bullet time I admit gets pretty boring because fast paced shooting provides more adrenaline to me. But bullet time isn't so bad and should only be used on certain occasions.
|
|
|
Post by corkymcchubbles on Jun 20, 2008 16:56:56 GMT -8
Bullet-Time could be replaced with a rage mode or something that uses needles so it like causes partial slow-mo + damage and or effects for a short period of time. This way players can leave it alone until it's needed!
|
|
|
Post by veteran_gamer on Jun 21, 2008 0:14:11 GMT -8
Hah, very, verrry good suggestion!
ill keep it in mind!
|
|
|
Post by hitperson on Jun 29, 2008 10:15:39 GMT -8
mmm bullet time doesn't really work when you don't have the agility or ability to jump/dive all over the place/out of the way of the bullets.
|
|